Yet another award for ESHIP

The entrepreneurship education game, ESHIP: Navigating Uncertainty, has received a silver medal at the International Serious Play Awards for its innovative approach to education through gaming – also called Gamification. The board game was developed by Rajiv Vaid Basaiawmoit, the head of SciTech Innovation and Entrepreneurship, and this is the second time the game has won an international award.

2018.05.16 | Peter F. Gammelby

For some hours last February, the magnificent view from the Physics cafeteria on the seventh floor was no match for the new insights into entrepreneurship being gained by engineering students. Photo: Rajiv Vaid Basaiawmoit.

ESHIP: Navigating Uncertainty is a board game for teams, with counters, cards, dice and everything. It may all sound a little old-fashioned, but it is also intuitive, like a computer game. Photo: Jeanette E. Møberg.

 

The silver medal will be presented at the upcoming Serious Play Conference at George Mason University in Virginia on 10 July, and Rajiv Vaid Basaiawmoit will also present his game to professionals from all around the globe. Participants will include developers of serious games and leaders from sectors that have started to use game-based learning programmes such as private business, education, health care, the military and cultural institutions. Academic researchers will also be taking part.

The conference is repeated at the University at Buffalo later that month, and on both conferences Rajiv Vaid Basaiawmoit is invited to give a presentation on an important learning objective for his game: Disruption Resilience.

"The aim of the game is to teach students not to be afraid of insecurity and disruption, as it always occurs in a dynamic world. One should take a positive approach to the opportunities created by disruption," says Rajiv Vaid Basaiawmoit.

ESHIP: Navigating Uncertainty won second place at the European Conference on Innovation and Entrepreneurship, ECIE2016.

At Aarhus University, hundreds of students have played ESHIP over the last four years to gain insight into what they will need to start their own business. The game also gives them insight into themselves.

"The aim of the game is to teach students not to be afraid of insecurity and disruption, which always occurs in a dynamic world. They should take a positive approach to the opportunities created by disruption," says Rajiv Vaid Basaiawmoit.

ESHIP is a team game in which each team of three to five players has a playing board and several teams compete against each other. Rajiv Vaid Basaiawmoit has continuously developed the game, and the latest version is so scalable that more than 200 students can play it at the same time after just five minutes of instruction and with just one or two facilitators present. The record number of participants was set in February when almost 250  engineering MSc students divided into 46 teams played against each other in Physics Cafeteria.

Read more about the game itself in the article 'Spil iværksætter og bliv vis på uvisheden'  (only in Danish)

Read more about the Serious Play Conference.


Contact:

Rajiv Vaid Basaiawmoit,

Head of SciTech Innovation and Entrepreneurship

Mail: rvb@au.dk

Mobile +45 5133 5302

Public / media, Staff